Considering the number of times the game puts multiple enemies on-screen, that's impressive. Only once did I see a hint of slowdown, while rolling around a huge group of enemies as I flattened them using the Rockshroom. Super Mario Galaxy 2 is no less beautiful its sharp graphics and smooth animations are amazing. The world of Super Mario Galaxy was colorful, diverse, and detailed. The only control issues are in a handful of motion-based mini-games that feel somewhat imprecise, but the imprecision certainly doesn't ruin them. You'll jump with the A-Button, butt-stomp with the Z-Button, spin-attack with a flick of the Wii Remote or Nunchuk, move with the Nunchuk's analog stick, and move the camera with the D-Pad. Opting not to mess with a good thing, SMG2 features the same solid controls as Super Mario Galaxy. However, this is not a "two-player mode" SMG2 is a distinctly single-player experience, and Co-Star Mode will likely appeal more to families than experienced players. It also seems to feature more 2D segments than its predecessor, And there's a level lifted right from the pages of Mario history that will make longtime fans very happy.Ī tweaked version Co-Star Mode returns from Galaxy, in which a second player can offer some limited assistance to the person guiding Mario. The level selection is done on a single map, similar to Mario 3, Super Mario World, and New Super Mario Bros., rather than making you navigate a hub area to find each World's portal. Beyond catchy throwback musical themes, it also borrows from Mario's 2D offerings. The game draws inspiration from older Mario titles as well. Yoshi himself gets a series of power-ups, such as a chili pepper that makes him uncontrollably fast, a blue berry that makes him float, and a yellow fruit that turns him into a light to see in the dark. The pointer locks onto a target and the B-Trigger extends Yoshi's tongue. The best new power-up isn't new at all you can finally ride Yoshi, and adding Mario's dinosaur friend to the Galaxy formula works surprisingly well. The game adds a few new power-ups like the Rockshroom, which lets you roll around as a boulder (think Goron mask from The Legend of Zelda: Majora's Mask), and the Cloud Suit, which lets you create clouds so you can climb to great heights and span great distances. That's not to say that SMG2 is completely bereft of new ideas. defeating the boss) unlocks the next world. Completing the primary challenge of these boss galaxies (i.e. Each "World" consists of a series of galaxies (I know, that's backwards) ending with a "boss" galaxy. Keeping the level structure from previous 3D titles intact, each "galaxy" contains a number of challenges, for each of which Mario earns a star upon completion. Since this is a Mario game, you know that the Princess has been kidnapped by Bowser (spoiler alert!), and Mario has to travel between stages to collect stars while in pursuit of his persistent foe. Nintendo is offering us another series of smartly-designed stages, and I'm all for it. SMG2's stages all feel like they would have been equally at home in its predecessor, and that's a good thing. Most of Mario's 3D outings have opted to reinvent how they handle platforming: Galaxy introduced the idea of distinct levelettes chained together to form a stage Sunshine introduced F.L.U.D.D. It is the truest sequel Nintendo has produced in over a decade. Wii and Lost Levels notwithstanding) -, Super Mario Galaxy 2 takes everything good from 2007's Super Mario Galaxy and.well, that's it. The first true sequel to a Mario title - well, to a Mario platformer (New Super Mario Bros. Super Mario Galaxy 2 is a unique entry in the Mario franchise due to its notable non-uniqueness.
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