![]() ![]() With the mod updated the only thing i can think of is its just not activating correctly. When attempted with advance HUD off, same issue. Essentially when the box is ticked, the multiplier is still visible in game. The disable multiplier feature doesn't work. If there's any other information that's needed, I'd be happy to provide it. I've also tried building the latest code from the master branch (commit 12e1ca5 at the time of writing) and the behavior is still the same. The bottom right quadrant shows that this problem doesn't occur if distortion effects are disabled while Counters+ is enabled. The energy bar will move with each slice of a note. The bottom left quadrant shows the problematic behavior when Counters+ is installed. The energy bar always remains in place regardless of which effects are enabled or which debris mode is used. The top two quadrants show the base game behavior with no mods. mp4 in case YouTube's compression makes it hard to see: ) It seems that Counters+ doesn't use the energy bar for anything except positioning a counter. I've briefly looked over the code and I haven't had any luck finding what might be causing this. The default generated CountersPlus.ini configs were used: I've tested this with a clean installation and only the following mods installed:Ĭounters+ log file from the run exhibiting the issue (bottom left quadrant of the video below): If Counters+ is disabled via the menu option, then the energy bar behaves normally and stays in place. ![]() This is visible in both the Camera+ rendering and the HMD. The whole energy bar will "vibrate"/displace with every note slice. When reduced debris is enabled and Settings -> Advanced Graphics -> Screen Distortion Effects is also enabled, Counters+ seems to cause the energy bar to be affected by the distortion effects. If you'd like to see documentation on the various Counters and settings Counters+ has to offer, please visit the Counters+ Wiki. See the Counters+ Wiki page on developing your own Custom Counters. ![]() Other mods can input their counters into the Counters+ system and allow the user to edit the position through the Counters+ UI. ![]() It's pretty self explanatory.ĭisplay how many times you've failed across every song, or how many times you've restarted the same song!Ĭounters+ also supports the addition of Custom Counters. Notes Left counter has now been merged into Counters+. Can you beat 3600 degress per second?ĭisplays your high score in a map, and changes color depending on how close you are to beating it! "Speed, motherfucker, do you speak it?" Displays how fast your arms are swinging!ĭisplays the average cut score (Anywhere from 0-110), so you can see how well you are hitting those notes!ĭisplays angular velocity of your sabers. Overwrites the in-game counter with the original we all know and love!Īlso overwrites with the original Score counter! If you want to get access to any potential Hotfix or Prelease/Beta builds Counters+ has to offer, simply watch the repository, and grab the latest release in the Releases page. If you like to do things manually, download Counters+ from BeatMods, and drag and drop the containing Plugins folder into your Beat Saber directory. This will ensure that any dependencies are installed along with Counters+. To install Counters+, simply use a Beat Saber mod manager such as ModAssistant. It features a variety of different counters that track varying statistics, all bundled into one core system.Ĭounters+ also boasts a large amount of configuration, all available from a custom made settings menu. What is this?Ĭounters+ (also known as CountersPlus) is a powerful UI Enhancement mod for the popular VR rhythm game Beat Saber. A combination of widely-used counters, all configurable in one Beat Saber mod. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |